Here's certainly something. Not really sure what to make of it myself, and its balance is questionable at the very least, if not downright weird. But hey, it was fun to make, and I might make some changes and put it in Godkillers.
Organ Harvester
A: Ripe For The Harvest, Perfect Cut
B: Emergency Transplant
C: Blood For The Taking, Shady Transactions
D: Prolong The Inevitable
An Organ Harvester gains +1HP for every template they take.
A: Ripe For The Harvest
After killing an enemy, an Organ Harvester can make a Dexterity test (contested by the corpse’s defence). On a success, they can take one of six organs: Heart, Brain, Lungs, Eyes, Tongue or Tendons. These can each be traded in for 1,000gp to the right buyer. However, you can also eat them, imparting an effect based on which one you eat: The creature does not have to be similar in biology, nor does it need to actually have any of these organs.
Heart: Regain HP equal to their total Hit Dice
Brain: Learn one of their memories at random. GMs are encouraged to use this to create plot points.
Tendons: Your speed is increased by the corpse’s for 1 hour. This does not stack.
Eyes: You can see spirits and interact with them as if they were corporeal for 1 hour.
Tongue: You can perfectly replicate the deceased’s voice and speak all the languages they did for 1 day.
Lungs: You can gain an extra standard action that you can use at any time.
Organs spoil after 1d4 days of being harvested, rendering them useless. You may only harvest a number of creatures per day equal to your number of Organ Harvester templates.
A: Perfect Cut
You double your critical hit range (from a natural 1 to a natural 1 or 2, or however your system handles critical hits).
B: Emergency Transplant
At any point, an Organ Harvester can perform an Emergency Transplant, unceremoniously shoving the organ of one creature into another. Choose one organ in your possession. If the target is willing, one of their ability scores is replaced with the ability score of the monster the organ was taken from. If the creature is unwilling, you must succeed on an attack roll.
Heart: Strength
Tendons: Dexterity
Lungs: Constitution
Brain: Intelligence
Eyes: Wisdom
Tongue: Charisma
After {1d6 + Organ Harvester templates} rounds, the organ is rejected and the target miraculously regains its normal biology, resetting its ability score.
C: Blood For The Taking
For every hit you land on an enemy, you do +1 damage to that enemy.
C: Shady Transactions
You are widely recognised in the underground as a fairly trustworthy medical expert with some unsavory methods. Thus, your services are greatly sought after. You can gain an audience with any leader of a criminal gang, regardless of your standing with them or affiliation with rival groups. In addition, necromancers often come on to you romantically, and are frequently jealous of your skills in harvesting bodies. You may roll reaction rolls with necromancers twice and take whichever option you prefer.
D: Prolong The Inevitable
Using your standard action, you can shove an organ into a dying ally. They may either gain 10 extra minutes to live (as long as they are not dealt more damage) or continue to fight for 1 more round, gaining 1 HP and losing it as soon as their turn is over.
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